WIPEOUT – Feiser Racer
I was a BIG fan of WIPEOUT back in the days on the old PlayStation so thought my next Plasticity project would be to model the Feisar racer as a homage. I used one reference image for this build just for the base, then added my own little design bits to it. I modelled the craft in Plasticity 3D, then ported to C4D and organise all part sections before texturing. I sourced all the decals on the net and set up a Illustrator placement guide to work out where to place them all. Then create decals in C4D using Corona Decals. The track was created using simple Illustrator profiles with displacement sci-fi materials. I can’t stop going on about how amazing Plasticity is for modelling, Love it!
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