TOKI & HAKU
Key Art Renders
The Execution
The TOKI glass was fairly straight forward to create using polygon modelling then I put a sub division surface on it to round of the edges. The ice and all the fizz was tricky to get done and keep the render times down. The HAKU glass base was a bit tricky to get the curved lines going down to the rim and also to imprint and join the logo to the base.
CLIENT:
©2021 Wonderworks Ltd.
DATE:
November 8, 2021